![]() While this sounds like a considerable downgrade, Sonic Adventure 2 uses its more focused gameplay and lack of extended downtime between levels to create an unusually narrative-focused Sonic game. The sequel scales back on the first game's most ambitious ideas by halving the number of distinct gameplay types and removing the hub world entirely. Sonic Adventure 2 improves the controls and mechanics of its predecessor, though some of the original's features didn't make a return. ![]() ![]() Along with adapting the series to 3D, Sonic Adventure also featured an ambitious hub world, a fleshed-out story, and six unique playable characters. While the game was somewhat unpolished compared to its 2D predecessors, it retained the breakneck speed, memorable music, and creative levels that define the Sonic series. Most attempts resulted in disastrous flops like Bubsy 3D and Castlevania 64, but Sega managed to stick the landing (albeit after a few failed tries) with the original Sonic Adventure. During the rise of 3D gaming in the late '90s, countless 2D platformer franchises attempted to follow the success of Super Mario 64 by bringing their own mascots into a 3D space.
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